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" CONSTRUCTION SITE "  made with Synthedit

Tested SynthEditModuls (SEMs)

For use with SynthEdit ( by Jeff Mc. Clintock http://www.synthedit.com )
Inside SynthEdit(SE) do a right-click over the module for HELP will appear.
To DOWNLOAD a module just click on the picture of it.
You will get a free ZIP with:
Modulename.sem (the module)
Modulename.se1 (the module in a test to show one or more of its use)
Module.cpp and Module.h ( for use in VisualC++ ExpressEdition 2008 MICROSOFT (tm) )
If You change code please do a fresh help text inside Module.cpp
For a start You need to set up an empty dll Project and refer to the SE_SDK_R
and load Module.cpp and Module.h, where You can define the work of the module.

AND MOST IMPROTANT : have fun !!!

************* NAME CONVENTION HERE: *************
_M = multi modules at one synthpage
_A = Analog float Level(s)
_L = ListEntry(s)
_T = time things
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MIDI_NOTEOFF_switch_M

this Module for http://synthedit.com gives
controls if the note_off MIDI-message is going thru to the MIDI-Out
or it won´t. (* In the zip is a directory called SAME with the SE_SDK_R
which You can use for Your own developements using the
MICROSOFT(tm)VC++Express Edition 2008*).

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***** *** *** *** *** *** *** *** *** *** *** *** *** *** *****
DO YOU NEED TO RECORD THINGS YOU PLAY OVER THE KEYBOARD ???
I do it with SMIDI-File Format , see next two moduls ...
SMIDI_REC_M

A RECORDER for the SMIDI Files
please rename files before load into PLAYER

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SMIDI_PLAY_M

A PLAYER for the SMIDI Files recorded by SMIDI_REC_M
please rename files before load

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SNOTE_RECPLAY_M

This records and plays by gate-kicks
You can select from where to where the play back goes
( There is no time stored because You decide when next note is played )

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SPITCH_REC_PLAY_M

This records and plays by gate-kicks
You can select to where the play back goes
( There is no time stored because You decide when next pitch is played )

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SWAV_REC_PLAY_M

This records and plays swave (wave without header)


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MIDI_TRIG

A note can start other things

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MIDI_trigVEL

A note with apropriate velocity can start other things

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MIDI_CHAN_TRANS

Let You switch the MIDI Channels where OUTput

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MIDI_CHAN_TRANS_SEP

Let You switch the MIDI Channels where OUTput

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MIDI_CHAN

Let You switch on the MIDI Channels to OUT1
All not on OUT1 will go thru OUT2

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MIDI_to_LEDs_M


NOTE_ON MIDI-message
will make the LEDs shine
blue->in is the bright-comparator

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MIDI_SHIFTER_AL_M


shiftes the MIDI-NOTES-message to lower or higher MIDI-Out
If You want constant offset You can use the ListEntry.
To be near real time changes use the audio Input. 1 Volt is an octave.
0.08333... is one halfnote. ( 1 / 12 )

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MIDI_THRU_AM

switches off/on MIDI-flow to its MIDI-Out

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MIDI_THRU_L_M


controls if the MIDI-message is going thru to the MIDI-Out
or it won´t.

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MIDI_trans_M

offsets the NOTE-messages to higher or lower tune for the MIDI-Out
does nothing when notes out of space 0...127

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MIDI_transPOUT_M

offsets the note (0...127) and shows the amount as voltage
POUT: one octave (12 Halftones) showes 1 Volt

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MIDI_echo2.zip MIDI_echo2.zip
Size : 0.045 Kb
Type : zip


HERE in that row You can download UNCOMPLETED FAILURE Projects to complete. Please mail me if You could fix it with an attach of the better code. THANK YOU in before.

MIDI_SHIFTER_A_M.zip MIDI_SHIFTER_A_M.zip
Size : 7.008 Kb
Type : zip
SMIDIPLAYDURATION_M.zip SMIDIPLAYDURATION_M.zip
Size : 6.297 Kb
Type : zip

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